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Begränsat erbjudande Procedural Storytelling in Game Design | 1:a upplagan

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Artikelnr: SK0115359-SE20260527-055838 Kategori: Etikett:

Beskrivning

Beskrivning

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design

Om denna bok

Procedural Storytelling in Game Design av Tanya X. Short och Tarn Adams är en Inbunden bok med 392 sidor på Engelska. Detta är den 1:a upplagan som utgavs 2019 av Taylor & Francis Ltd.

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Produktinformation

Kategori:
Okänd
Bandtyp:
Inbunden
Språk:
Engelska
ISBN:
9781138595316